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Usage

The heading card names a group of cards. In the sections view, a new section starts with a heading card, so most sections have one at the top. It has no background and no border: it reads as part of the page, not as a card.

Use a heading to say what the cards below it have in common, like a room or a topic. Don't use it for a single card that already has a name of its own.

Title and subtitle

The title style is the default, for the top of a section. The subtitle style is smaller and lighter, for a group inside a section. Use a subtitle to split a long section, like the lights and the climate of the same room.

Badges

Badges sit on the other side of the heading and summarize the group at a glance, like the temperature of a room, or whether a door is open. An entity badge shows the icon and the state of an entity. It does nothing when selected, unless you give it an action. A button badge shows an icon or a short text, and runs an action.

Keep it to a few badges. When they don't fit, they scroll sideways, and the ones out of view are easy to miss.

Action

By default, the heading does nothing when you select it. Give it a tap_action, like navigating to the dashboard of the room, and a chevron appears next to the title to show it leads somewhere.

Content

  • Keep the heading to one or two words. The area or the topic is enough.
  • An icon is optional. Use it when it helps people find a section while scrolling, and use it on every heading of the view, or none.
  • Badges show status, they are not a second row of controls. For controls, use tile cards below the heading.

Configuration

  • heading (string): the text of the heading.
  • heading_style (string): title or subtitle. Defaults to title.
  • icon (string): an icon in front of the heading.
  • tap_action, hold_action, double_tap_action (action): what happens when you select the heading. Default to none.
  • badges (list): the badges to show. Each badge has a type: entity (the default) or button.

An entity badge takes:

  • entity (string, required): the entity to show.
  • name (string): the name of the entity, used for the tooltip of the badge.
  • icon (string): the icon. Defaults to the icon of the entity.
  • color (string): the color of the icon. Use state for the color of the state. Without it, the icon has no color.
  • show_state (boolean): shows the state. Defaults to true.
  • show_icon (boolean): shows the icon. Defaults to true.
  • state_content (string or list): what to show as the state, like an attribute.
  • tap_action, hold_action, double_tap_action (action): what happens when you select the badge. Default to none.

A button badge takes text, icon, color, and the same actions.

YAML
type: heading
heading: "Living room"
icon: mdi:sofa
badges:
  - entity: sensor.living_room_temperature
  - entity: sensor.living_room_humidity

In code

The card lives in src/panels/lovelace/cards/hui-heading-card.ts, and the element is <hui-heading-card>. The badges are <hui-heading-badge> elements, which create the badge for each type from src/panels/lovelace/heading-badges/.

In the sections view, the heading always takes the full width of the section, and its height follows its content. The title and subtitle styles can be themed with the --ha-heading-card-title-* and --ha-heading-card-subtitle-* variables.

Source

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